PlayerDialog.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_PlayerDialogh_INCLUDE__)
00022 #define __INCLUDE_PlayerDialogh_INCLUDE__
00023 
00024 #include <GLW/GLWWindow.h>
00025 #include <GLW/GLWButton.h>
00026 #include <GLW/GLWTextBox.h>
00027 #include <GLW/GLWImageList.h>
00028 #include <GLW/GLWLabel.h>
00029 #include <GLW/GLWDropDownColor.h>
00030 #include <GLEXT/GLTexture.h>
00031 #include <GLW/GLWTankViewer.h>
00032 
00033 class PlayerDialog : public GLWWindow,
00034         public GLWButtonI, public GLWDropDownI
00035 {
00036 public:
00037         static PlayerDialog *instance();
00038 
00039         virtual void display();
00040         virtual void draw();
00041 
00042         // Inherited from GLWWindow
00043         virtual void keyDown(char *buffer, unsigned int keyState, 
00044                 KeyboardHistory::HistoryElement *history, int hisCount, 
00045                 bool &skipRest);
00046 
00047         // Inherited from GLWButtonI
00048         virtual void buttonDown(unsigned int id);
00049 
00050         // GLWDropDownI
00051         virtual void select(unsigned int id, const int pos, 
00052                 GLWSelectorEntry value);
00053 
00054 protected:
00055         PlayerDialog();
00056         virtual ~PlayerDialog();
00057 
00058         static PlayerDialog *instance_;
00059         GLWDropDownText *typeDropDown_;
00060         GLWDropDownText *teamDropDown_;
00061         GLWDropDownColor *colorDropDown_;
00062         GLWLabel *colorLabel_;
00063         GLWLabel *teamLabel_;
00064         GLWTankViewer *viewer_;
00065         GLWTextBox *playerName_;
00066         GLWImageList *imageList_;
00067         ToolTip avatarTip1_, avatarTip2_;
00068         ToolTip humanToolTip_;
00069         GLTexture colorTexture_;
00070         unsigned int allocatedTeam_;
00071         unsigned int okId_, cancelId_;
00072         unsigned int currentPlayerId_;
00073 
00074         void nextPlayer();
00075         int getCurrentTeam();
00076         unsigned int getNextPlayer(unsigned int current);
00077 
00078 };
00079 
00080 #endif

Generated on Mon Feb 16 15:14:37 2009 for Scorched3D by  doxygen 1.5.3