00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_PlayShotsh_INCLUDE__) 00022 #define __INCLUDE_PlayShotsh_INCLUDE__ 00023 00024 #include <coms/ComsPlayedMoveMessage.h> 00025 #include <coms/ComsPlayMovesMessage.h> 00026 #include <engine/ScorchedContext.h> 00027 #include <tank/TankContainer.h> 00028 #include <map> 00029 00030 class PlayShots 00031 { 00032 public: 00033 PlayShots(); 00034 virtual ~PlayShots(); 00035 00036 void clearShots(); 00037 bool haveShot(unsigned int playerId); 00038 00039 void createMessage(ComsPlayMovesMessage &message); 00040 void readMessage(ComsPlayMovesMessage &message); 00041 00042 void playShots(ScorchedContext &context); 00043 00044 protected: 00045 std::map<unsigned int, ComsPlayedMoveMessage *> messages_; 00046 00047 void processPlayedMoveMessage( 00048 ScorchedContext &context, ComsPlayedMoveMessage &message, Tank *tank); 00049 void processFiredMessage( 00050 ScorchedContext &context, ComsPlayedMoveMessage &message, Tank *tank); 00051 void processResignMessage( 00052 ScorchedContext &context, ComsPlayedMoveMessage &message, Tank *tank); 00053 }; 00054 00055 #endif
1.5.3