PlayShots.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_PlayShotsh_INCLUDE__)
00022 #define __INCLUDE_PlayShotsh_INCLUDE__
00023 
00024 #include <coms/ComsPlayedMoveMessage.h>
00025 #include <coms/ComsPlayMovesMessage.h>
00026 #include <engine/ScorchedContext.h>
00027 #include <tank/TankContainer.h>
00028 #include <map>
00029 
00030 class PlayShots
00031 {
00032 public:
00033         PlayShots();
00034         virtual ~PlayShots();
00035 
00036         void clearShots();
00037         bool haveShot(unsigned int playerId);
00038 
00039         void createMessage(ComsPlayMovesMessage &message);
00040         void readMessage(ComsPlayMovesMessage &message);
00041 
00042         void playShots(ScorchedContext &context);
00043 
00044 protected:
00045         std::map<unsigned int, ComsPlayedMoveMessage *> messages_;
00046 
00047         void processPlayedMoveMessage(
00048                 ScorchedContext &context, ComsPlayedMoveMessage &message, Tank *tank);
00049         void processFiredMessage(
00050                 ScorchedContext &context, ComsPlayedMoveMessage &message, Tank *tank);
00051         void processResignMessage(
00052                 ScorchedContext &context, ComsPlayedMoveMessage &message, Tank *tank);
00053 };
00054 
00055 #endif

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