PlacementType.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_PlacementTypeh_INCLUDE__)
00022 #define __INCLUDE_PlacementTypeh_INCLUDE__
00023 
00024 #include <common/FixedVector.h>
00025 #include <string>
00026 #include <list>
00027 
00028 class XMLNode;
00029 class ScorchedContext;
00030 class ProgressCounter;
00031 class RandomGenerator;
00032 class PlacementObject;
00033 class PlacementType
00034 {
00035 public:
00036         enum Type
00037         {
00038                 eMask,
00039                 eCount,
00040                 eTree,
00041                 eDirect,
00042                 eBounds,
00043                 eTankStart
00044         };
00045         struct Position
00046         {
00047                 FixedVector position;
00048                 FixedVector velocity;
00049         };
00050 
00051         static PlacementType *create(const char *type);
00052 
00053         PlacementType();
00054         virtual ~PlacementType();
00055 
00056         void createObjects(ScorchedContext &context,
00057                 RandomGenerator &generator,
00058                 unsigned int &playerId,
00059                 ProgressCounter *counter = 0);
00060 
00061         virtual Type getType() = 0;
00062         virtual bool readXML(XMLNode *node);
00063         virtual void getPositions(ScorchedContext &context,
00064                 RandomGenerator &generator,
00065                 std::list<Position> &returnPositions,
00066                 ProgressCounter *counter = 0) = 0;
00067 
00068 protected:
00069         PlacementObject *placementobject;
00070 
00071         bool checkCloseness(FixedVector &position,
00072                 ScorchedContext &context,
00073                 std::list<Position> &returnPositions,
00074                 fixed mincloseness);
00075 };
00076 
00077 #endif // __INCLUDE_PlacementTypeh_INCLUDE__

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