00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <placement/PlacementTypeBounds.h> 00022 #include <landscapemap/LandscapeMaps.h> 00023 #include <engine/ScorchedContext.h> 00024 #include <common/ProgressCounter.h> 00025 #include <common/RandomGenerator.h> 00026 #include <common/Defines.h> 00027 #include <XML/XMLParser.h> 00028 00029 PlacementTypeBounds::PlacementTypeBounds() 00030 { 00031 } 00032 00033 PlacementTypeBounds::~PlacementTypeBounds() 00034 { 00035 } 00036 00037 bool PlacementTypeBounds::readXML(XMLNode *node) 00038 { 00039 if (!node->getNamedChild("count", count)) return false; 00040 if (!node->getNamedChild("minbounds", minbounds)) return false; 00041 if (!node->getNamedChild("maxbounds", maxbounds)) return false; 00042 00043 if (maxbounds[0] - minbounds[0] < 25 || 00044 maxbounds[1] - minbounds[1] < 25 || 00045 maxbounds[2] - minbounds[2] < 10) 00046 { 00047 return node->returnError( 00048 "PlacementTypeBounds bounding box is too small, it must be at least 25x10 units"); 00049 } 00050 00051 return PlacementType::readXML(node); 00052 } 00053 00054 void PlacementTypeBounds::getPositions(ScorchedContext &context, 00055 RandomGenerator &generator, 00056 std::list<Position> &returnPositions, 00057 ProgressCounter *counter) 00058 { 00059 for (int i=0; i<count; i++) 00060 { 00061 // Set the position, and make sure it is above ground 00062 Position position; 00063 do 00064 { 00065 position.position[0] = 00066 generator.getRandFixed() * (maxbounds[0] - minbounds[0]) + minbounds[0]; 00067 position.position[1] = 00068 generator.getRandFixed() * (maxbounds[1] - minbounds[1]) + minbounds[1]; 00069 position.position[2] = 00070 generator.getRandFixed() * (maxbounds[2] - minbounds[2]) + minbounds[2]; 00071 } 00072 while (context.getLandscapeMaps().getGroundMaps(). 00073 getInterpHeight(position.position[0], position.position[1]) >= position.position[2]); 00074 00075 // Set velocity pointing into the middle 00076 FixedVector middle = (maxbounds + minbounds) / 2; 00077 position.velocity = middle - position.position; 00078 position.velocity.StoreNormalize(); 00079 position.velocity[2] = 0; 00080 00081 returnPositions.push_back(position); 00082 } 00083 }
1.5.3