PlacementShadowDefinition.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_PlacementShadowDefinitionh_INCLUDE__)
00022 #define __INCLUDE_PlacementShadowDefinitionh_INCLUDE__
00023 
00024 #include <XML/XMLNode.h>
00025 #include <common/ImageID.h>
00026 
00027 class ScorchedContext;
00028 class PlacementShadowDefinition
00029 {
00030 public:
00031         struct Entry
00032         {
00033                 Entry(PlacementShadowDefinition *definition,
00034                         FixedVector &position,
00035                         FixedVector &size) : 
00036                         definition_(definition),
00037                         position_(position), size_(size) { }
00038 
00039                 PlacementShadowDefinition *definition_;
00040                 FixedVector position_;
00041                 FixedVector size_;
00042         };
00043 
00044         PlacementShadowDefinition();
00045         virtual ~PlacementShadowDefinition();
00046 
00047         virtual bool readXML(XMLNode *node, const char *base);
00048 
00049         void updateLandscapeHeight(ScorchedContext &context,
00050                 FixedVector &position, FixedVector &size);
00051         void updateLandscapeTexture(bool useShadows,
00052                 ScorchedContext &context,
00053                 FixedVector &position, FixedVector &size);
00054 
00055         void setDrawShadow(bool draw) { drawShadow_ = draw; }
00056 
00057 protected:
00058         bool drawShadow_;
00059         fixed flattenArea_;
00060         ImageID groundMap_;
00061 };
00062 
00063 #endif // __INCLUDE_PlacementShadowDefinitionh_INCLUDE__

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