PlacementObject.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_PlacementObjecth_INCLUDE__)
00022 #define __INCLUDE_PlacementObjecth_INCLUDE__
00023 
00024 #include <placement/PlacementType.h>
00025 
00026 class XMLNode;
00027 class PlacementObject
00028 {
00029 public:
00030         enum Type
00031         {
00032                 eModel,
00033                 eTarget,
00034                 eGroup,
00035                 eRandom,
00036                 eTank,
00037                 eShadow,
00038                 eHeight,
00039                 eNone
00040         };
00041 
00042         static PlacementObject *create(const char *type);
00043 
00044         PlacementObject();
00045         virtual ~PlacementObject();
00046 
00047         virtual bool readXML(XMLNode *node);
00048         virtual Type getType() = 0;
00049         virtual void createObject(ScorchedContext &context,
00050                 RandomGenerator &generator,
00051                 unsigned int &playerId,
00052                 PlacementType::Position &position) = 0;
00053 };
00054 
00055 #endif // __INCLUDE_PlacementObjecth_INCLUDE__

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