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00021 #include <placement/PlacementObjectTarget.h>
00022 #include <landscapemap/LandscapeMaps.h>
00023 #include <engine/ScorchedContext.h>
00024 #include <weapons/AccessoryStore.h>
00025 #include <common/Defines.h>
00026 #include <target/TargetContainer.h>
00027 #include <target/TargetLife.h>
00028 #include <target/Target.h>
00029 #include <XML/XMLParser.h>
00030
00031 PlacementObjectTarget::PlacementObjectTarget()
00032 {
00033 }
00034
00035 PlacementObjectTarget::~PlacementObjectTarget()
00036 {
00037 }
00038
00039 bool PlacementObjectTarget::readXML(XMLNode *node)
00040 {
00041 if (!targetDef_.readXML(node, ".")) return false;
00042 if (!groups_.readXML(node)) return false;
00043 return PlacementObject::readXML(node);
00044 }
00045
00046 void PlacementObjectTarget::createObject(ScorchedContext &context,
00047 RandomGenerator &generator,
00048 unsigned int &playerId,
00049 PlacementType::Position &position)
00050 {
00051 ++playerId;
00052 Target *target = targetDef_.createTarget(
00053 playerId, position.position, position.velocity, context, generator);
00054 context.getTargetContainer().addTarget(target);
00055
00056 context.getLandscapeMaps().getGroundMaps().getGroups().getShadows().push_back(
00057 PlacementShadowDefinition::Entry(
00058 &targetDef_.getShadow(),
00059 position.position,
00060 target->getLife().getSize()));
00061 }