PlacementObjectTank.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <placement/PlacementObjectTank.h>
00022 #include <landscapemap/LandscapeMaps.h>
00023 #include <3dsparse/ModelStore.h>
00024 #include <engine/ScorchedContext.h>
00025 #include <weapons/AccessoryStore.h>
00026 #include <common/Defines.h>
00027 #include <tank/TankContainer.h>
00028 #include <XML/XMLParser.h>
00029 
00030 PlacementObjectTank::PlacementObjectTank()
00031 {
00032 }
00033 
00034 PlacementObjectTank::~PlacementObjectTank()
00035 {
00036 }
00037 
00038 bool PlacementObjectTank::readXML(XMLNode *node)
00039 {
00040         if (!tankDef_.readXML(node, ".")) return false;
00041         return PlacementObject::readXML(node);
00042 }
00043 
00044 void PlacementObjectTank::createObject(ScorchedContext &context,
00045         RandomGenerator &generator,
00046         unsigned int &playerId,
00047         PlacementType::Position &position)
00048 {
00049         ++playerId;
00050         Tank *tank = tankDef_.createTank(
00051                 playerId, position.position, context, generator);
00052         context.getTankContainer().addTank(tank);
00053 
00054         context.getLandscapeMaps().getGroundMaps().getGroups().getShadows().push_back(
00055                 PlacementShadowDefinition::Entry(
00056                 &tankDef_.getShadow(),
00057                 position.position,
00058                 tankDef_.getSize()));
00059 }

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