00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <placement/PlacementObjectTank.h> 00022 #include <landscapemap/LandscapeMaps.h> 00023 #include <3dsparse/ModelStore.h> 00024 #include <engine/ScorchedContext.h> 00025 #include <weapons/AccessoryStore.h> 00026 #include <common/Defines.h> 00027 #include <tank/TankContainer.h> 00028 #include <XML/XMLParser.h> 00029 00030 PlacementObjectTank::PlacementObjectTank() 00031 { 00032 } 00033 00034 PlacementObjectTank::~PlacementObjectTank() 00035 { 00036 } 00037 00038 bool PlacementObjectTank::readXML(XMLNode *node) 00039 { 00040 if (!tankDef_.readXML(node, ".")) return false; 00041 return PlacementObject::readXML(node); 00042 } 00043 00044 void PlacementObjectTank::createObject(ScorchedContext &context, 00045 RandomGenerator &generator, 00046 unsigned int &playerId, 00047 PlacementType::Position &position) 00048 { 00049 ++playerId; 00050 Tank *tank = tankDef_.createTank( 00051 playerId, position.position, context, generator); 00052 context.getTankContainer().addTank(tank); 00053 00054 context.getLandscapeMaps().getGroundMaps().getGroups().getShadows().push_back( 00055 PlacementShadowDefinition::Entry( 00056 &tankDef_.getShadow(), 00057 position.position, 00058 tankDef_.getSize())); 00059 }
1.5.3