00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_PlacementObjectShadowh_INCLUDE__) 00022 #define __INCLUDE_PlacementObjectShadowh_INCLUDE__ 00023 00024 #include <placement/PlacementObject.h> 00025 #include <placement/PlacementShadowDefinition.h> 00026 00027 class PlacementObjectShadow : public PlacementObject 00028 { 00029 public: 00030 PlacementObjectShadow(); 00031 virtual ~PlacementObjectShadow(); 00032 00033 virtual bool readXML(XMLNode *node); 00034 virtual PlacementObject::Type getType() { return PlacementObject::eShadow; } 00035 virtual void createObject(ScorchedContext &context, 00036 RandomGenerator &generator, 00037 unsigned int &playerId, 00038 PlacementType::Position &position); 00039 00040 protected: 00041 PlacementShadowDefinition shadowDef_; 00042 FixedVector size_; 00043 }; 00044 00045 #endif // __INCLUDE_PlacementObjectShadowh_INCLUDE__
1.5.3