PlacementObjectShadow.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <placement/PlacementObjectShadow.h>
00022 #include <engine/ScorchedContext.h>
00023 #include <landscapemap/LandscapeMaps.h>
00024 
00025 PlacementObjectShadow::PlacementObjectShadow()
00026 {
00027 }
00028 
00029 PlacementObjectShadow::~PlacementObjectShadow()
00030 {
00031 }
00032 
00033 bool PlacementObjectShadow::readXML(XMLNode *node)
00034 {
00035         shadowDef_.setDrawShadow(false);
00036         shadowDef_.readXML(node, ".");
00037         size_ = FixedVector(1, 1, 1);
00038         node->getNamedChild("size", size_, false);
00039 
00040         return PlacementObject::readXML(node);
00041 }
00042 
00043 void PlacementObjectShadow::createObject(ScorchedContext &context,
00044         RandomGenerator &generator,
00045         unsigned int &playerId,
00046         PlacementType::Position &position)
00047 {
00048         context.getLandscapeMaps().getGroundMaps().getGroups().getShadows().push_back(
00049                 PlacementShadowDefinition::Entry(
00050                 &shadowDef_,
00051                 position.position,
00052                 size_));
00053 }

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