PlacementObjectRandom.cpp

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <placement/PlacementObjectRandom.h>
00022 #include <common/RandomGenerator.h>
00023 #include <XML/XMLParser.h>
00024 
00025 PlacementObjectRandom::PlacementObjectRandom() : totalWeight_(0)
00026 {
00027 }
00028 
00029 PlacementObjectRandom::~PlacementObjectRandom()
00030 {
00031 }
00032 
00033 bool PlacementObjectRandom::readXML(XMLNode *initialNode)
00034 {
00035         XMLNode *node;
00036         while (initialNode->getNamedChild("randomobject", node, false))
00037         {
00038                 RandomObject randomObject;
00039 
00040                 // Get the weight
00041                 randomObject.weight = 1;
00042                 node->getNamedChild("weight", randomObject.weight, false);
00043                 totalWeight_ += randomObject.weight;
00044 
00045                 // Get the object
00046                 std::string objecttype;
00047                 XMLNode *objectNode;
00048                 if (!node->getNamedChild("object", objectNode)) return false;
00049                 if (!objectNode->getNamedParameter("type", objecttype)) return false;
00050                 if (!(randomObject.object = PlacementObject::create(objecttype.c_str()))) return false;
00051                 if (!randomObject.object->readXML(objectNode)) return false;
00052 
00053                 objects_.push_back(randomObject);
00054         }
00055         if (!node->failChildren()) return false;
00056 
00057         return PlacementObject::readXML(node);
00058 }
00059 
00060 void PlacementObjectRandom::createObject(ScorchedContext &context,
00061         RandomGenerator &generator,
00062         unsigned int &playerId,
00063         PlacementType::Position &position)
00064 {
00065         fixed totalWeight = generator.getRandFixed() * totalWeight_;
00066         fixed currentWeight = 0;
00067 
00068         std::vector<RandomObject>::iterator itor;
00069         for (itor = objects_.begin();
00070                 itor != objects_.end();
00071                 itor++)
00072         {
00073                 RandomObject &object = (*itor);
00074                 currentWeight += object.weight;
00075 
00076                 if (currentWeight > totalWeight)
00077                 {
00078                         PlacementObject *entry = object.object;
00079                         entry->createObject(context, generator, playerId, position);
00080                         break;
00081                 }
00082         }
00083 }

Generated on Mon Feb 16 15:14:51 2009 for Scorched3D by  doxygen 1.5.3