PlacementObjectNone.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <placement/PlacementObjectNone.h>
00022 #include <engine/ScorchedContext.h>
00023 #include <landscapemap/LandscapeMaps.h>
00024 
00025 PlacementObjectNone::PlacementObjectNone()
00026 {
00027 }
00028 
00029 PlacementObjectNone::~PlacementObjectNone()
00030 {
00031 }
00032 
00033 bool PlacementObjectNone::readXML(XMLNode *node)
00034 {
00035         return PlacementObject::readXML(node);
00036 }
00037 
00038 void PlacementObjectNone::createObject(ScorchedContext &context,
00039         RandomGenerator &generator,
00040         unsigned int &playerId,
00041         PlacementType::Position &position)
00042 {
00043 }

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