PlacementObjectHeight.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <placement/PlacementObjectHeight.h>
00022 #include <common/RandomGenerator.h>
00023 #include <XML/XMLParser.h>
00024 
00025 PlacementObjectHeight::PlacementObjectHeight()
00026 {
00027 }
00028 
00029 PlacementObjectHeight::~PlacementObjectHeight()
00030 {
00031 }
00032 
00033 bool PlacementObjectHeight::readXML(XMLNode *initialNode)
00034 {
00035         XMLNode *node;
00036         while (initialNode->getNamedChild("heightobject", node, false))
00037         {
00038                 HeightObject heightObject;
00039 
00040                 if (!node->getNamedChild("minheight", heightObject.min)) return false;
00041                 if (!node->getNamedChild("maxheight", heightObject.max)) return false;
00042 
00043                 // Get the object
00044                 std::string objecttype;
00045                 XMLNode *objectNode;
00046                 if (!node->getNamedChild("object", objectNode)) return false;
00047                 if (!objectNode->getNamedParameter("type", objecttype)) return false;
00048                 if (!(heightObject.object = PlacementObject::create(objecttype.c_str()))) return false;
00049                 if (!heightObject.object->readXML(objectNode)) return false;
00050 
00051                 objects_.push_back(heightObject);
00052         }
00053         if (!node->failChildren()) return false;
00054 
00055         return PlacementObject::readXML(node);
00056 }
00057 
00058 void PlacementObjectHeight::createObject(ScorchedContext &context,
00059         RandomGenerator &generator,
00060         unsigned int &playerId,
00061         PlacementType::Position &position)
00062 {
00063         fixed offset = generator.getRandFixed() * 10 - 5;
00064         fixed height = position.position[2] + offset;
00065 
00066         std::vector<HeightObject>::iterator itor;
00067         for (itor = objects_.begin();
00068                 itor != objects_.end();
00069                 itor++)
00070         {
00071                 HeightObject &object = (*itor);
00072 
00073                 if (height >= object.min &&
00074                         height <= object.max)
00075                 {
00076                         PlacementObject *entry = object.object;
00077                         entry->createObject(context, generator, playerId, position);
00078                         break;
00079                 }
00080         }
00081 }

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