PlacementObjectGroup.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <placement/PlacementObjectGroup.h>
00022 #include <XML/XMLParser.h>
00023 
00024 PlacementObjectGroup::PlacementObjectGroup()
00025 {
00026 }
00027 
00028 PlacementObjectGroup::~PlacementObjectGroup()
00029 {
00030 }
00031 
00032 bool PlacementObjectGroup::readXML(XMLNode *initialNode)
00033 {
00034         XMLNode *node;
00035         while (initialNode->getNamedChild("groupobject", node, false))
00036         {
00037                 GroupObject groupObject;
00038 
00039                 if (!node->getNamedChild("offset", groupObject.offset)) return false;
00040 
00041                 std::string objecttype;
00042                 XMLNode *objectNode;
00043                 if (!node->getNamedChild("object", objectNode)) return false;
00044                 if (!objectNode->getNamedParameter("type", objecttype)) return false;
00045                 if (!(groupObject.object = PlacementObject::create(objecttype.c_str()))) return false;
00046                 if (!groupObject.object->readXML(objectNode)) return false;
00047 
00048                 groups_.push_back(groupObject);
00049         }
00050         if (!node->failChildren()) return false;
00051 
00052         return PlacementObject::readXML(node);
00053 }
00054 
00055 void PlacementObjectGroup::createObject(ScorchedContext &context,
00056         RandomGenerator &generator,
00057         unsigned int &playerId,
00058         PlacementType::Position &position)
00059 {
00060         std::list<GroupObject>::iterator itor;
00061         for (itor = groups_.begin();
00062                 itor != groups_.end();
00063                 itor++)
00064         {
00065                 GroupObject &groupObject = (*itor);
00066 
00067                 PlacementType::Position newPosition = position;
00068                 newPosition.position += groupObject.offset;
00069                 groupObject.object->createObject(context, 
00070                         generator, 
00071                         playerId, 
00072                         newPosition);
00073         }
00074 }

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