PlacementGroupDefinition.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <placement/PlacementGroupDefinition.h>
00022 #include <engine/ScorchedContext.h>
00023 #include <landscapemap/LandscapeMaps.h>
00024 
00025 PlacementGroupDefinition::PlacementGroupDefinition()
00026 {
00027 }
00028 
00029 PlacementGroupDefinition::~PlacementGroupDefinition()
00030 {
00031 }
00032 
00033 bool PlacementGroupDefinition::readXML(XMLNode *node)
00034 {
00035         std::string groupname;
00036         while (node->getNamedChild("groupname", groupname, false))
00037         {
00038                 groupnames_.push_back(groupname);
00039         }
00040         return true;
00041 }
00042 
00043 void PlacementGroupDefinition::addToGroups(
00044         ScorchedContext &context,
00045         TargetGroup *objectEntry,
00046         bool thin)
00047 {
00048         for (unsigned int i=0; i<groupnames_.size(); i++)
00049         {
00050                 std::string groupname = groupnames_[i];
00051                 addToGroup(groupname.c_str(), context, objectEntry, thin);
00052         }
00053 }
00054 
00055 void PlacementGroupDefinition::addToGroup(
00056         const char *groupName,
00057         ScorchedContext &context,
00058         TargetGroup *objectEntry,
00059         bool thin)
00060 {
00061         TargetGroupsGroupEntry *group =
00062                 context.getLandscapeMaps().getGroundMaps().getGroups().getGroup(
00063                         groupName, 
00064                         &context.getLandscapeMaps().getGroundMaps().getHeightMap());
00065         if (group)
00066         {
00067                 group->addObject(objectEntry, thin);
00068         }
00069 }

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