PhysicsParticle.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_PhysicsParticle_H__53A44445_C8C9_4108_B5E1_744C0AF7A1D5__INCLUDED_)
00022 #define AFX_PhysicsParticle_H__53A44445_C8C9_4108_B5E1_744C0AF7A1D5__INCLUDED_
00023 
00024 #include <engine/Action.h>
00025 #include <engine/PhysicsParticleObject.h>
00026 
00027 class PhysicsParticle : 
00028         public Action,
00029         public PhysicsParticleObjectHandler
00030 {
00031 public:
00032         PhysicsParticle();
00033         virtual ~PhysicsParticle();
00034 
00035         virtual void setPhysics(
00036                 PhysicsParticleInfo info,
00037                 FixedVector &position, FixedVector &velocity,
00038                 fixed sphereSize = 0,
00039                 fixed sphereDensity = 0,
00040                 fixed windFactor = 1,
00041                 bool underGroundCollision = false,
00042                 bool rotateOnCollision = false,
00043                 bool wallCollision = true);
00044         virtual void collision(PhysicsParticleObject &position, 
00045                 ScorchedCollisionId collisionId);
00046 
00047         FixedVector &getCurrentPosition();
00048         FixedVector &getCurrentVelocity();
00049         FixedVector4 &getRotationQuat();
00050         void setCurrentPosition(FixedVector &position);
00051 
00052         void applyForce(FixedVector &force);
00053 
00054         // Inherited from action
00055         virtual void simulate(fixed timepassed, bool &remove);
00056 
00057 protected:
00058         PhysicsParticleActionObject physicsObject_;
00059         bool collision_;
00060         fixed totalActionTime_;
00061 
00062 };
00063 
00064 
00065 class PhysicsParticleReferenced : 
00066         public PhysicsParticle
00067 {
00068 public:
00069         PhysicsParticleReferenced();
00070         virtual ~PhysicsParticleReferenced();
00071 
00072         virtual bool getReferenced() { return true; }
00073 };
00074 
00075 #endif // !defined(AFX_PhysicsParticle_H__53A44445_C8C9_4108_B5E1_744C0AF7A1D5__INCLUDED_)

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