PhysicsParticle.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <engine/PhysicsParticle.h>
00022 #include <engine/ScorchedContext.h>
00023 
00024 PhysicsParticle::PhysicsParticle()  : 
00025         Action("PhysicsParticle"),
00026         collision_(false), totalActionTime_(0)
00027 {
00028 
00029 }
00030 
00031 PhysicsParticle::~PhysicsParticle()
00032 {
00033 
00034 }
00035 
00036 void PhysicsParticle::setPhysics(
00037         PhysicsParticleInfo info,
00038         FixedVector &position, FixedVector &velocity,
00039         fixed sphereSize, fixed sphereDensity, fixed windFactor,
00040         bool underGroundCollision, bool rotateOnCollision,
00041         bool wallCollision)
00042 {
00043         physicsObject_.setPhysics(
00044                 info,
00045                 *context_, 
00046                 position, velocity,
00047                 sphereSize, sphereDensity, windFactor,
00048                 underGroundCollision,
00049                 rotateOnCollision,
00050                 wallCollision);
00051         physicsObject_.setHandler(this);
00052 }
00053 
00054 void PhysicsParticle::applyForce(FixedVector &force)
00055 {
00056         physicsObject_.applyForce(force);
00057 }
00058 
00059 void PhysicsParticle::collision(PhysicsParticleObject &position, 
00060         ScorchedCollisionId collisionId)
00061 {
00062         collision_ = true;
00063 }
00064 
00065 void PhysicsParticle::setCurrentPosition(FixedVector &position)
00066 {
00067         physicsObject_.setPosition(position);
00068 }
00069 
00070 FixedVector &PhysicsParticle::getCurrentPosition()
00071 {
00072         return physicsObject_.getPosition();
00073 }
00074 
00075 FixedVector &PhysicsParticle::getCurrentVelocity()
00076 {
00077         return physicsObject_.getVelocity();
00078 }
00079 
00080 FixedVector4 &PhysicsParticle::getRotationQuat()
00081 {
00082         return physicsObject_.getRotationQuat();
00083 }
00084 
00085 void PhysicsParticle::simulate(fixed frameTime, bool &remove)
00086 {
00087         physicsObject_.simulate(frameTime);
00088         Action::simulate(frameTime, remove);
00089         if (collision_) remove = true;
00090         totalActionTime_ += frameTime;
00091         if (totalActionTime_ > 30) remove = true;
00092 }
00093 
00094 PhysicsParticleReferenced::PhysicsParticleReferenced()
00095 {
00096 }
00097 
00098 PhysicsParticleReferenced::~PhysicsParticleReferenced()
00099 {
00100 }
00101 
00102 

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