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00020
00021 #include <engine/PhysicsParticle.h>
00022 #include <engine/ScorchedContext.h>
00023
00024 PhysicsParticle::PhysicsParticle() :
00025 Action("PhysicsParticle"),
00026 collision_(false), totalActionTime_(0)
00027 {
00028
00029 }
00030
00031 PhysicsParticle::~PhysicsParticle()
00032 {
00033
00034 }
00035
00036 void PhysicsParticle::setPhysics(
00037 PhysicsParticleInfo info,
00038 FixedVector &position, FixedVector &velocity,
00039 fixed sphereSize, fixed sphereDensity, fixed windFactor,
00040 bool underGroundCollision, bool rotateOnCollision,
00041 bool wallCollision)
00042 {
00043 physicsObject_.setPhysics(
00044 info,
00045 *context_,
00046 position, velocity,
00047 sphereSize, sphereDensity, windFactor,
00048 underGroundCollision,
00049 rotateOnCollision,
00050 wallCollision);
00051 physicsObject_.setHandler(this);
00052 }
00053
00054 void PhysicsParticle::applyForce(FixedVector &force)
00055 {
00056 physicsObject_.applyForce(force);
00057 }
00058
00059 void PhysicsParticle::collision(PhysicsParticleObject &position,
00060 ScorchedCollisionId collisionId)
00061 {
00062 collision_ = true;
00063 }
00064
00065 void PhysicsParticle::setCurrentPosition(FixedVector &position)
00066 {
00067 physicsObject_.setPosition(position);
00068 }
00069
00070 FixedVector &PhysicsParticle::getCurrentPosition()
00071 {
00072 return physicsObject_.getPosition();
00073 }
00074
00075 FixedVector &PhysicsParticle::getCurrentVelocity()
00076 {
00077 return physicsObject_.getVelocity();
00078 }
00079
00080 FixedVector4 &PhysicsParticle::getRotationQuat()
00081 {
00082 return physicsObject_.getRotationQuat();
00083 }
00084
00085 void PhysicsParticle::simulate(fixed frameTime, bool &remove)
00086 {
00087 physicsObject_.simulate(frameTime);
00088 Action::simulate(frameTime, remove);
00089 if (collision_) remove = true;
00090 totalActionTime_ += frameTime;
00091 if (totalActionTime_ > 30) remove = true;
00092 }
00093
00094 PhysicsParticleReferenced::PhysicsParticleReferenced()
00095 {
00096 }
00097
00098 PhysicsParticleReferenced::~PhysicsParticleReferenced()
00099 {
00100 }
00101
00102