#include <common/FixedVector.h>#include <common/FixedVector4.h>#include <engine/ScorchedCollisionIds.h>Go to the source code of this file.
Classes | |
| struct | PhysicsParticleInfo |
| class | PhysicsParticleObjectHandler |
| class | PhysicsParticleObject |
| struct | PhysicsParticleObject::CollisionInfo |
| class | PhysicsParticleActionObject |
Defines | |
| #define | __INCLUDE_PhysicsParticleObjecth_INCLUDE__ |
Enumerations | |
| enum | PhysicsParticleType { ParticleTypeNone = 0, ParticleTypeShot, ParticleTypeBounce, ParticleTypeFalling } |
| #define __INCLUDE_PhysicsParticleObjecth_INCLUDE__ |
Definition at line 23 of file PhysicsParticleObject.h.
| enum PhysicsParticleType |
Definition at line 29 of file PhysicsParticleObject.h.
1.5.3