PhysicsParticleObject.h File Reference

#include <common/FixedVector.h>
#include <common/FixedVector4.h>
#include <engine/ScorchedCollisionIds.h>

Go to the source code of this file.

Classes

struct  PhysicsParticleInfo
class  PhysicsParticleObjectHandler
class  PhysicsParticleObject
struct  PhysicsParticleObject::CollisionInfo
class  PhysicsParticleActionObject

Defines

#define __INCLUDE_PhysicsParticleObjecth_INCLUDE__

Enumerations

enum  PhysicsParticleType {
  ParticleTypeNone = 0, ParticleTypeShot, ParticleTypeBounce,
  ParticleTypeFalling
}


Define Documentation

#define __INCLUDE_PhysicsParticleObjecth_INCLUDE__

Definition at line 23 of file PhysicsParticleObject.h.


Enumeration Type Documentation

enum PhysicsParticleType

Enumerator:
ParticleTypeNone 
ParticleTypeShot 
ParticleTypeBounce 
ParticleTypeFalling 

Definition at line 29 of file PhysicsParticleObject.h.


Generated on Mon Feb 16 15:14:57 2009 for Scorched3D by  doxygen 1.5.3