PhysicsParticleObject.cpp File Reference

#include <engine/PhysicsParticleObject.h>
#include <engine/ScorchedContext.h>
#include <engine/ActionController.h>
#include <landscapemap/LandscapeMaps.h>
#include <target/TargetSpace.h>
#include <target/TargetShield.h>
#include <target/TargetLife.h>
#include <tank/TankContainer.h>
#include <tank/TankPosition.h>
#include <weapons/Accessory.h>
#include <weapons/Shield.h>
#include <weapons/ShieldRoundReflective.h>
#include <weapons/ShieldSquareReflective.h>
#include <weapons/ShieldRoundMag.h>
#include <actions/ShotBounce.h>
#include <actions/ShotProjectile.h>
#include <actions/ShieldHit.h>
#include <common/Defines.h>
#include <common/Logger.h>
#include <common/OptionsTransient.h>
#include <client/ScorchedClient.h>
#include <graph/ParticleEmitter.h>

Go to the source code of this file.

Functions

static void addWallCollisionParticle (Vector &position, ScorchedCollisionId collisionId)


Function Documentation

static void addWallCollisionParticle ( Vector position,
ScorchedCollisionId  collisionId 
) [static]

Definition at line 724 of file PhysicsParticleObject.cpp.

References OptionsTransient::BotSide, CollisionIdWallBottom, CollisionIdWallLeft, CollisionIdWallRight, CollisionIdWallTop, ParticleEmitter::emitWallHit(), ScorchedClient::instance(), OptionsTransient::LeftSide, OptionsTransient::RightSide, ParticleEmitter::setAttributes(), and OptionsTransient::TopSide.

Referenced by PhysicsParticleActionObject::shotWallHit().


Generated on Mon Feb 16 15:14:57 2009 for Scorched3D by  doxygen 1.5.3