Particle.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_Particleh_INCLUDE__)
00022 #define __INCLUDE_Particleh_INCLUDE__
00023 
00024 #include <common/Vector.h>
00025 #include <graph/ParticleRenderer.h>
00026 #include <GLEXT/GLTextureSet.h>
00027 
00028 class ParticleUserData
00029 {
00030 public:
00031         virtual ~ParticleUserData() {}
00032 };
00033 
00034 class ParticleEngine;
00035 class Particle
00036 {
00037 public:
00038         Particle();
00039         virtual ~Particle();
00040 
00041         void setParticle(
00042                 float life, float mass, float friction,
00043         Vector &velocity, Vector &gravity,
00044                 Vector &color, Vector &colorCounter,
00045                 Vector &size, Vector &sizeCounter,
00046                 float alpha, float alphaCounter,
00047                 bool additiveTexture,
00048                 bool windAffect);
00049         void unsetParticle();
00050 
00051         float life_;
00052         float mass_;
00053         float friction_;
00054         float percent_, percentCounter_;
00055         Vector position_;
00056         Vector velocity_;
00057         Vector gravity_;
00058         Vector color_, colorCounter_;
00059         Vector size_, sizeCounter_;
00060         float alpha_, alphaCounter_;
00061         bool windAffect_;
00062         ParticleEngine *engine_;
00063 
00064         // Used for texturing
00065         bool additiveTexture_;
00066         GLTexture *texture_;
00067         GLTextureSet *textureSet_;
00068         int textureCoord_;
00069         bool shadow_;
00070         bool simulated_;
00071 
00072         float distance_; // Dist from camera
00073         ParticleUserData *userData_;
00074         ParticleRenderer *renderer_; // How to render
00075 };
00076 
00077 #endif // __INCLUDE_Particleh_INCLUDE__

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