ParticleRenderer.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_ParticleRendererh_INCLUDE__)
00022 #define __INCLUDE_ParticleRendererh_INCLUDE__
00023 
00024 class Particle;
00025 class ParticleRenderer
00026 {
00027 public:
00028         virtual void renderParticle(Particle &particle) = 0;
00029         virtual void simulateParticle(Particle &particle, float time) = 0;
00030         virtual void recycleParticle(Particle &particle) { }
00031 };
00032 
00033 class ParticleRendererPoints : public ParticleRenderer
00034 {
00035 public:
00036         static ParticleRendererPoints *getInstance();
00037         virtual void renderParticle(Particle &particle);
00038         virtual void simulateParticle(Particle &particle, float time);
00039 };
00040 
00041 class ParticleRendererQuads : public ParticleRenderer
00042 {
00043 public:
00044         static ParticleRendererQuads *getInstance();
00045         virtual void renderParticle(Particle &particle);
00046         virtual void simulateParticle(Particle &particle, float time);
00047 };
00048 
00049 class ParticleRendererDebris : public ParticleRenderer
00050 {
00051 public:
00052         static ParticleRendererDebris *getInstance();
00053         virtual void renderParticle(Particle &particle);
00054         virtual void simulateParticle(Particle &particle, float time);
00055 };
00056 
00057 class ParticleRendererSmoke : public ParticleRenderer
00058 {
00059 public:
00060         static ParticleRendererSmoke *getInstance();
00061         virtual void renderParticle(Particle &particle);
00062         virtual void simulateParticle(Particle &particle, float time);
00063 };
00064 
00065 class ParticleRendererNapalm : public ParticleRenderer
00066 {
00067 public:
00068         static ParticleRendererNapalm *getInstance();
00069         virtual void renderParticle(Particle &particle);
00070         virtual void simulateParticle(Particle &particle, float time);
00071 };
00072 
00073 class ParticleRendererMushroom : public ParticleRenderer
00074 {
00075 public:
00076         static ParticleRendererMushroom *getInstance();
00077         virtual void renderParticle(Particle &particle);
00078         virtual void simulateParticle(Particle &particle, float time);
00079 };
00080 
00081 class ParticleRendererRain : public ParticleRenderer
00082 {
00083 public:
00084         static ParticleRendererRain *getInstance();
00085         virtual void renderParticle(Particle &particle);
00086         virtual void simulateParticle(Particle &particle, float time);
00087 };
00088 
00089 class ParticleRendererSnow : public ParticleRenderer
00090 {
00091 public:
00092         static ParticleRendererSnow *getInstance();
00093         virtual void renderParticle(Particle &particle);
00094         virtual void simulateParticle(Particle &particle, float time);
00095 };
00096 
00097 class ParticleRendererWall : public ParticleRenderer
00098 {
00099 public:
00100         static ParticleRendererWall *getInstance();
00101         virtual void renderParticle(Particle &particle);
00102         virtual void simulateParticle(Particle &particle, float time);
00103 };
00104 
00105 #endif // __INCLUDE_ParticleRendererh_INCLUDE__

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