ParticleRenderer.cpp File Reference

#include <graph/ParticleRenderer.h>
#include <graph/Particle.h>
#include <sprites/ExplosionTextures.h>
#include <sprites/DebrisActionRenderer.h>
#include <sprites/SmokeActionRenderer.h>
#include <sprites/NapalmRenderer.h>
#include <sprites/ExplosionNukeRenderer.h>
#include <sprites/WallActionRenderer.h>
#include <landscape/Landscape.h>
#include <landscapemap/LandscapeMaps.h>
#include <landscape/ShadowMap.h>
#include <client/ScorchedClient.h>
#include <GLEXT/GLState.h>
#include <GLEXT/GLCamera.h>
#include <GLEXT/GLCameraFrustum.h>
#include <GLEXT/GLInfo.h>
#include <common/Defines.h>
#include <math.h>

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