00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_ParticleEngineh_INCLUDE__) 00022 #define __INCLUDE_ParticleEngineh_INCLUDE__ 00023 00024 #include <graph/Particle.h> 00025 #include <engine/GameStateI.h> 00026 00027 class GLCamera; 00028 class ParticleEngine : public GameStateI 00029 { 00030 public: 00031 ParticleEngine(GLCamera *camera, unsigned int maxParticles); 00032 virtual ~ParticleEngine(); 00033 00034 void setMaxParticles(unsigned int maxParticles); 00035 unsigned int getMaxParticles(); 00036 unsigned int getParticlesOnScreen(); 00037 GLCamera *getCamera() { return camera_; } 00038 void setAllowSorting(bool sorting) { allowSorting_ = sorting; } 00039 00040 void killAll(); 00041 00042 Particle *getNextAliveParticle(); 00043 00044 static void setFast(float speedMult) { speed_ = speedMult; } 00045 static float getFast() { return speed_; } 00046 00047 // Inherited from GameStateI 00048 virtual void draw(const unsigned state); 00049 virtual void simulate(const unsigned int state, float simTime); 00050 00051 protected: 00052 Particle *particles_; 00053 Particle **usedParticles_; 00054 Particle **freeParticles_; 00055 GLCamera *camera_; 00056 00057 float totalTime_; 00058 unsigned int maxParticles_; 00059 unsigned int particlesOnScreen_; 00060 bool allowSorting_; 00061 00062 static float speed_; 00063 00064 void normalizedSimulate(float time); 00065 00066 }; 00067 00068 #endif // __INCLUDE_ParticleEngineh_INCLUDE__
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