ParticleEngine.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_ParticleEngineh_INCLUDE__)
00022 #define __INCLUDE_ParticleEngineh_INCLUDE__
00023 
00024 #include <graph/Particle.h>
00025 #include <engine/GameStateI.h>
00026 
00027 class GLCamera;
00028 class ParticleEngine : public GameStateI
00029 {
00030 public:
00031         ParticleEngine(GLCamera *camera, unsigned int maxParticles);
00032         virtual ~ParticleEngine();
00033 
00034         void setMaxParticles(unsigned int maxParticles);
00035         unsigned int getMaxParticles();
00036         unsigned int getParticlesOnScreen();
00037         GLCamera *getCamera() { return camera_; }
00038         void setAllowSorting(bool sorting) { allowSorting_ = sorting; }
00039 
00040         void killAll();
00041 
00042         Particle *getNextAliveParticle();
00043 
00044         static void setFast(float speedMult) { speed_ = speedMult; }
00045         static float getFast() { return speed_; }
00046 
00047         // Inherited from GameStateI
00048         virtual void draw(const unsigned state);
00049         virtual void simulate(const unsigned int state, float simTime);
00050 
00051 protected:
00052         Particle *particles_;
00053         Particle **usedParticles_;
00054         Particle **freeParticles_;
00055         GLCamera *camera_;
00056 
00057         float totalTime_;
00058         unsigned int maxParticles_;
00059         unsigned int particlesOnScreen_;
00060         bool allowSorting_;
00061 
00062         static float speed_;
00063 
00064         void normalizedSimulate(float time);
00065 
00066 };
00067 
00068 #endif // __INCLUDE_ParticleEngineh_INCLUDE__

Generated on Mon Feb 16 15:14:46 2009 for Scorched3D by  doxygen 1.5.3