#include <graph/ParticleEngine.h>#include <graph/OptionsDisplay.h>#include <common/OptionsTransient.h>#include <client/ScorchedClient.h>#include <GLEXT/GLState.h>#include <GLEXT/GLCamera.h>#include <algorithm>Go to the source code of this file.
Functions | |
| static bool | lt_distance (Particle *o1, Particle *o2) |
| static float | approx_distance (float dx, float dy, float dz, float w) |
| static float approx_distance | ( | float | dx, | |
| float | dy, | |||
| float | dz, | |||
| float | w | |||
| ) | [inline, static] |
Definition at line 122 of file ParticleEngine.cpp.
Referenced by ParticleEngine::normalizedSimulate().
Definition at line 117 of file ParticleEngine.cpp.
References Particle::distance_.
Referenced by ParticleEngine::normalizedSimulate().
1.5.3