ParticleEngine.cpp File Reference

#include <graph/ParticleEngine.h>
#include <graph/OptionsDisplay.h>
#include <common/OptionsTransient.h>
#include <client/ScorchedClient.h>
#include <GLEXT/GLState.h>
#include <GLEXT/GLCamera.h>
#include <algorithm>

Go to the source code of this file.

Functions

static bool lt_distance (Particle *o1, Particle *o2)
static float approx_distance (float dx, float dy, float dz, float w)


Function Documentation

static float approx_distance ( float  dx,
float  dy,
float  dz,
float  w 
) [inline, static]

Definition at line 122 of file ParticleEngine.cpp.

Referenced by ParticleEngine::normalizedSimulate().

static bool lt_distance ( Particle o1,
Particle o2 
) [inline, static]

Definition at line 117 of file ParticleEngine.cpp.

References Particle::distance_.

Referenced by ParticleEngine::normalizedSimulate().


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