00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_OptionsTransienth_INCLUDE__) 00022 #define __INCLUDE_OptionsTransienth_INCLUDE__ 00023 00024 #include <common/Vector.h> 00025 #include <common/OptionsScorched.h> 00026 #include <net/NetBuffer.h> 00027 00028 class TankContainer; 00029 class OptionsTransient 00030 { 00031 public: 00032 OptionsTransient(OptionsScorched &optionsGame); 00033 virtual ~OptionsTransient(); 00034 00035 const char *getGameType(); 00036 unsigned int getLeastUsedTeam(TankContainer &container); 00037 00038 enum WallType 00039 { 00040 wallConcrete = 0, 00041 wallBouncy = 1, 00042 wallWrapAround = 2, 00043 wallNone = 3 00044 }; 00045 enum WallSide 00046 { 00047 LeftSide = 0, 00048 RightSide, 00049 TopSide, 00050 BotSide 00051 }; 00052 00053 void reset(); 00054 void newGame(); 00055 void nextRound(); 00056 00057 void startNewGame(); 00058 void startNewRound(); 00059 00060 // Walls 00061 WallType getWallType() { return (WallType) wallType_.getValue(); } 00062 Vector &getWallColor(); 00063 00064 // Rounds left 00065 int getCurrentRoundNo() { return currentRoundNo_.getValue(); } 00066 int getCurrentGameNo() { return currentGameNo_.getValue(); } 00067 00068 // Wind 00069 fixed getWindAngle() { return windAngle_.getValue(); } 00070 fixed getWindSpeed() { return windSpeed_.getValue(); } 00071 FixedVector &getWindDirection() { return windDirection_.getValue(); } 00072 bool getWindOn() { return (windSpeed_.getValue() > fixed(0)); } 00073 00074 // Arms Level 00075 int getArmsLevel(); 00076 00077 // Used to send this structure over coms 00078 bool writeToBuffer(NetBuffer &buffer); 00079 bool readFromBuffer(NetBufferReader &reader); 00080 00081 protected: 00082 std::list<OptionEntry *> options_; 00083 OptionsScorched &optionsGame_; 00084 OptionEntryInt currentRoundNo_; 00085 OptionEntryInt currentGameNo_; 00086 OptionEntryFixed windAngle_; 00087 OptionEntryFixed windStartAngle_; 00088 OptionEntryFixed windSpeed_; 00089 OptionEntryFixedVector windDirection_; 00090 OptionEntryInt wallType_; 00091 00092 bool newGame_; 00093 void newGameWind(); 00094 void newGameWall(); 00095 void nextRoundWind(); 00096 00097 }; 00098 00099 #endif
1.5.3