NetServerTCP.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #ifndef __INCLUDE_netServer_h_INCLUDE__
00022 #define __INCLUDE_netServer_h_INCLUDE__
00023 
00024 #include <net/NetInterface.h>
00025 #include <net/NetServerTCPProtocol.h>
00026 #include <net/NetServerTCPRead.h>
00027 #include <list>
00028 #include <map>
00029 
00030 class NetServerTCP : public NetInterface
00031 {
00032 public:
00033         NetServerTCP(NetServerTCPProtocol *protocol);
00034         virtual ~NetServerTCP();
00035 
00036         virtual bool started();
00037         virtual bool connect(const char *hostName, int portNo);
00038         virtual bool start(int portNo);
00039         virtual void stop();
00040 
00041         virtual int processMessages();
00042         virtual void setMessageHandler(NetMessageHandlerI *handler);
00043 
00044         virtual void disconnectAllClients();
00045         virtual void disconnectClient(unsigned int client);
00046         virtual void sendMessageServer(NetBuffer &buffer, 
00047                 unsigned int flags = 0);
00048         virtual void sendMessageDest(NetBuffer &buffer, 
00049                 unsigned int destination, unsigned int flags = 0);
00050 
00051 protected:
00052         NetServerTCPProtocol *protocol_;
00053         TCPsocket server_;
00054         unsigned int lastId_;
00055         unsigned int firstDestination_;
00056         SDLNet_SocketSet sockSet_;
00057         std::map<unsigned int, NetServerTCPRead *> connections_;
00058         SDL_mutex *setMutex_;
00059         NetMessageHandler messageHandler_;
00060         bool checkDeleted_;
00061 
00062         static int threadFunc(void *);
00063 
00064         bool pollIncoming();
00065         bool pollDeleted();
00066         void addClient(TCPsocket client);
00067         void sendMessage(unsigned int client, NetMessage *message);
00068         unsigned int getIpAddress(unsigned int destination);
00069 
00070 private:
00071 
00072         NetServerTCP(const NetServerTCP &);
00073         const NetServerTCP & operator=(const NetServerTCP &);
00074 
00075 };
00076 
00077 #endif // __INCLUDE_netServer_h_INCLUDE__
00078 

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