NetServerTCPProtocol.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_NetServerTCPProtocolh_INCLUDE__)
00022 #define __INCLUDE_NetServerTCPProtocolh_INCLUDE__
00023 
00024 #include <net/NetMessage.h>
00025 
00026 class NetServerTCPProtocol
00027 {
00028 public:
00029         NetServerTCPProtocol();
00030         virtual ~NetServerTCPProtocol();
00031 
00032         virtual bool sendBuffer(NetBuffer &buffer, TCPsocket socket, unsigned int id) = 0;
00033         virtual NetMessage *readBuffer(TCPsocket socket, unsigned int id) = 0;
00034 };
00035 
00036 class NetServerTCPScorchedProtocol : public NetServerTCPProtocol
00037 {
00038 public:
00039         NetServerTCPScorchedProtocol();
00040         virtual ~NetServerTCPScorchedProtocol();
00041 
00042         virtual bool sendBuffer(NetBuffer &buffer, TCPsocket socket, unsigned int id);
00043         virtual NetMessage *readBuffer(TCPsocket socket, unsigned int id);
00044 };
00045 
00046 class NetServerHTTPProtocolSend : public NetServerTCPProtocol
00047 {
00048 public:
00049         NetServerHTTPProtocolSend();
00050         virtual ~NetServerHTTPProtocolSend();
00051 
00052         virtual bool sendBuffer(NetBuffer &buffer, TCPsocket socket, unsigned int id);
00053         virtual NetMessage *readBuffer(TCPsocket socket, unsigned int id);
00054 };
00055 
00056 class NetServerHTTPProtocolRecv : public NetServerTCPProtocol
00057 {
00058 public:
00059         NetServerHTTPProtocolRecv();
00060         virtual ~NetServerHTTPProtocolRecv();
00061 
00062         virtual bool sendBuffer(NetBuffer &buffer, TCPsocket socket, unsigned int id);
00063         virtual NetMessage *readBuffer(TCPsocket socket, unsigned int id);
00064 };
00065 
00066 #endif

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