NetServerTCP3.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_NetServerTCP3h_INCLUDE__)
00022 #define __INCLUDE_NetServerTCP3h_INCLUDE__
00023 
00024 #include <net/NetServerTCP3Destination.h>
00025 #include <map>
00026 
00027 class NetServerTCP3 : 
00028         public NetInterface,
00029         public NetMessageHandlerI
00030 {
00031 public:
00032         NetServerTCP3();
00033         virtual ~NetServerTCP3();
00034 
00035         // NetInterface
00036         virtual bool started();
00037         virtual bool connect(const char *hostName, int portNo);
00038         virtual bool start(int portNo);
00039         virtual void stop();
00040 
00041         virtual int processMessages();
00042         virtual void setMessageHandler(NetMessageHandlerI *handler);
00043 
00044         virtual void disconnectAllClients();
00045         virtual void disconnectClient(unsigned int client);
00046         virtual void sendMessageServer(NetBuffer &buffer, 
00047                 unsigned int flags = 0);
00048         virtual void sendMessageDest(NetBuffer &buffer, 
00049                 unsigned int destination, unsigned int flags = 0);
00050 
00051         // NetMessageHandlerI
00052         virtual void processMessage(NetMessage &message);
00053 
00054 protected:
00055         friend class NetServerTCP3Destination;
00056 
00057         NetMessageHandler outgoingMessageHandler_;
00058         NetMessageHandler incomingMessageHandler_;
00059         TCPsocket serverSock_;
00060         SDLNet_SocketSet serverSockSet_;
00061         SDL_Thread *sendRecvThread_;
00062         bool stopped_;
00063         std::map<unsigned int, NetServerTCP3Destination *> destinations_;
00064         std::list<NetServerTCP3Destination *> finishedDestinations_;
00065         unsigned int serverDestinationId_;
00066         unsigned int nextDestinationId_;
00067 
00068         void checkNewConnections();
00069         void checkClients();
00070         bool startProcessing();
00071 
00072         void actualSendRecvFunc();
00073         static int sendRecvThreadFunc(void *);
00074 
00075         void destroyDestination(unsigned int destinationId, 
00076                 NetMessage::DisconnectFlags type);
00077         unsigned int addDestination(TCPsocket &socket);
00078 };
00079 
00080 #endif // __INCLUDE_NetServerTCP3h_INCLUDE__

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