NetMessageHandler.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #include <net/NetMessageHandler.h>
00023 #include <net/NetMessagePool.h>
00024 
00025 NetMessageHandlerI::~NetMessageHandlerI()
00026 {
00027 }
00028 
00029 NetMessageHandler::NetMessageHandler() : 
00030         handler_(0), messagesMutex_(0), messagesWaiting_(false)
00031 {
00032         messagesMutex_ = SDL_CreateMutex();
00033 }
00034 
00035 NetMessageHandler::~NetMessageHandler()
00036 {
00037         SDL_LockMutex(messagesMutex_);
00038         while (!messages_.empty())
00039         {
00040                 NetMessage *message = messages_.front();
00041                 messages_.pop_front();
00042                 NetMessagePool::instance()->addToPool(message);
00043         }       
00044         SDL_UnlockMutex(messagesMutex_);
00045 
00046         SDL_DestroyMutex(messagesMutex_);
00047 }
00048 
00049 void NetMessageHandler::addMessage(NetMessage *message)
00050 {
00051         SDL_LockMutex(messagesMutex_);
00052         messages_.push_back(message);
00053         messagesWaiting_ = true;
00054         SDL_UnlockMutex(messagesMutex_);
00055 }
00056 
00057 int NetMessageHandler::processMessages()
00058 {
00059         if (!messagesWaiting_) return 0;
00060 
00061         // Get the list of messages that should be processed
00062         // Process one at a time, incase this method is called re-entrantly
00063         NetMessage *message = 0;
00064         SDL_LockMutex(messagesMutex_);
00065         if (!messages_.empty())
00066         {
00067                 message = messages_.front();
00068                 messages_.pop_front();
00069         }
00070         messagesWaiting_ = !messages_.empty();
00071         SDL_UnlockMutex(messagesMutex_);
00072 
00073         int result = 0;
00074         if (message)
00075         {
00076                 result ++;
00077 
00078                 // Call user to process message
00079                 if (handler_) handler_->processMessage(*message);
00080                 
00081                 // Delete message
00082                 NetMessagePool::instance()->addToPool(message);
00083         }
00084         return result;
00085 }
00086 
00087 void NetMessageHandler::setMessageHandler(NetMessageHandlerI *handler)
00088 {
00089         handler_ = handler;
00090 }

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