00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 00022 #include <net/NetMessageHandler.h> 00023 #include <net/NetMessagePool.h> 00024 00025 NetMessageHandlerI::~NetMessageHandlerI() 00026 { 00027 } 00028 00029 NetMessageHandler::NetMessageHandler() : 00030 handler_(0), messagesMutex_(0), messagesWaiting_(false) 00031 { 00032 messagesMutex_ = SDL_CreateMutex(); 00033 } 00034 00035 NetMessageHandler::~NetMessageHandler() 00036 { 00037 SDL_LockMutex(messagesMutex_); 00038 while (!messages_.empty()) 00039 { 00040 NetMessage *message = messages_.front(); 00041 messages_.pop_front(); 00042 NetMessagePool::instance()->addToPool(message); 00043 } 00044 SDL_UnlockMutex(messagesMutex_); 00045 00046 SDL_DestroyMutex(messagesMutex_); 00047 } 00048 00049 void NetMessageHandler::addMessage(NetMessage *message) 00050 { 00051 SDL_LockMutex(messagesMutex_); 00052 messages_.push_back(message); 00053 messagesWaiting_ = true; 00054 SDL_UnlockMutex(messagesMutex_); 00055 } 00056 00057 int NetMessageHandler::processMessages() 00058 { 00059 if (!messagesWaiting_) return 0; 00060 00061 // Get the list of messages that should be processed 00062 // Process one at a time, incase this method is called re-entrantly 00063 NetMessage *message = 0; 00064 SDL_LockMutex(messagesMutex_); 00065 if (!messages_.empty()) 00066 { 00067 message = messages_.front(); 00068 messages_.pop_front(); 00069 } 00070 messagesWaiting_ = !messages_.empty(); 00071 SDL_UnlockMutex(messagesMutex_); 00072 00073 int result = 0; 00074 if (message) 00075 { 00076 result ++; 00077 00078 // Call user to process message 00079 if (handler_) handler_->processMessage(*message); 00080 00081 // Delete message 00082 NetMessagePool::instance()->addToPool(message); 00083 } 00084 return result; 00085 } 00086 00087 void NetMessageHandler::setMessageHandler(NetMessageHandlerI *handler) 00088 { 00089 handler_ = handler; 00090 }
1.5.3