NetLoopBack.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_NetLoopBackh_INCLUDE__)
00022 #define __INCLUDE_NetLoopBackh_INCLUDE__
00023 
00024 #include <net/NetInterface.h>
00025 #include <net/NetMessageHandler.h>
00026 
00027 class NetLoopBack : public NetInterface
00028 {
00029 public:
00030         NetLoopBack(bool server);
00031         virtual ~NetLoopBack();
00032 
00033         void setLoopBack(NetLoopBack *loopback);
00034 
00035         virtual bool started();
00036         virtual bool connect(const char *hostName, int portNo);
00037         virtual bool start(int portNo) { return true; }
00038         virtual void stop() { }
00039 
00040         virtual int processMessages();
00041         virtual void setMessageHandler(NetMessageHandlerI *handler);
00042 
00043         virtual void disconnectAllClients();
00044         virtual void disconnectClient(unsigned int client);
00045         virtual void sendMessageServer(NetBuffer &buffer, 
00046                 unsigned int flags = 0);
00047         virtual void sendMessageDest(NetBuffer &buffer, 
00048                 unsigned int destination, unsigned int flags = 0);
00049 
00050 protected:
00051         bool server_;
00052         NetMessageHandler messageHandler_;
00053         NetLoopBack *loopback_;
00054 };
00055 
00056 #endif

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