NetInterface.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_NetInterfaceh_INCLUDE__)
00022 #define __INCLUDE_NetInterfaceh_INCLUDE__
00023 
00024 #include <net/NetMessageHandler.h>
00025 #include <net/NetInterfaceFlags.h>
00026 
00027 class NetInterface
00028 {
00029 public:
00030         NetInterface();
00031         virtual ~NetInterface();
00032 
00033         virtual bool started() = 0;
00034         virtual bool connect(const char *hostName, int portNo) = 0;
00035         virtual bool start(int portNo) = 0;
00036         virtual void stop() = 0;
00037 
00038         virtual int processMessages() = 0;
00039         virtual void setMessageHandler(NetMessageHandlerI *handler) = 0;
00040 
00041         virtual void disconnectAllClients() = 0;
00042         virtual void disconnectClient(unsigned int client) = 0;
00043         virtual void sendMessageServer(NetBuffer &buffer, 
00044                 unsigned int flags = 0) = 0;
00045         virtual void sendMessageDest(NetBuffer &buffer, 
00046                 unsigned int destination, unsigned int flags = 0) = 0;
00047 
00048         static unsigned int &getBytesIn() { return bytesIn_; }
00049         static unsigned int &getBytesOut() { return bytesOut_; }
00050         static unsigned int &getPings() { return pings_; }
00051         static unsigned int &getConnects() { return connects_; }
00052         static const char *getIpName(unsigned int ipAddress);
00053 
00054 protected:
00055         static unsigned int bytesIn_;
00056         static unsigned int bytesOut_;
00057         static unsigned int pings_;
00058         static unsigned int connects_;
00059 };
00060 
00061 #endif

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