NetBufferPool.cpp

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <net/NetBufferPool.h>
00022 
00023 NetBufferPool *NetBufferPool::instance_ = 0;
00024 
00025 NetBufferPool *NetBufferPool::instance()
00026 {
00027         if (!instance_)
00028         {
00029                 instance_ = new NetBufferPool;
00030         }
00031         return instance_;
00032 }
00033 
00034 NetBufferPool::NetBufferPool() : messagePoolMutex_(0)
00035 {
00036         messagePoolMutex_ = SDL_CreateMutex();
00037 }
00038 
00039 NetBufferPool::~NetBufferPool()
00040 {
00041         SDL_DestroyMutex(messagePoolMutex_);
00042 }
00043 
00044 void NetBufferPool::addToPool(NetBuffer *message)
00045 {
00046         SDL_LockMutex(messagePoolMutex_);
00047         messagePool_.push_back(message);
00048         SDL_UnlockMutex(messagePoolMutex_);
00049 }
00050 
00051 NetBuffer *NetBufferPool::getFromPool()
00052 {
00053         SDL_LockMutex(messagePoolMutex_);
00054 
00055         NetBuffer *result = 0;
00056         if (messagePool_.empty())
00057         {
00058                 result = new NetBuffer;
00059         }
00060         else
00061         {
00062                 result = messagePool_.front();
00063                 messagePool_.pop_front();
00064         }
00065         result->reset();
00066         SDL_UnlockMutex(messagePoolMutex_);
00067 
00068         return result;
00069 }

Generated on Mon Feb 16 15:14:51 2009 for Scorched3D by  doxygen 1.5.3