NapalmRenderer.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <sprites/NapalmRenderer.h>
00022 #include <sprites/ExplosionTextures.h>
00023 #include <client/ScorchedClient.h>
00024 #include <landscapemap/LandscapeMaps.h>
00025 #include <common/Defines.h>
00026 
00027 NapalmRenderer::NapalmRenderer(GLTextureSet *set) : 
00028         textureNo_(0.0f), set_(set)
00029 {
00030         int noTextures = set_->getNoTextures();
00031         plus_ = int(RAND * noTextures);
00032 }
00033 
00034 NapalmRenderer::~NapalmRenderer()
00035 {
00036 }
00037 
00038 void NapalmRenderer::draw(Particle *particle)
00039 {
00040         particle->position_[2] = 
00041                 ScorchedClient::instance()->getLandscapeMaps().getGroundMaps().getHeight(
00042                         (int) particle->position_[0],
00043                         (int) particle->position_[1]).asFloat() + particle->size_[1] * 2.0f;
00044 }
00045 
00046 void NapalmRenderer::simulate(Particle *particle, float timepassed)
00047 {
00048         int noTextures = set_->getNoTextures();
00049         textureNo_ += 0.1f;
00050         int no = (int(textureNo_) + plus_) % noTextures;
00051         particle->texture_ = set_->getTexture(no);
00052 }

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