#include <landscapemap/MovementMap.h>#include <landscapemap/LandscapeMaps.h>#include <landscapedef/LandscapeTex.h>#include <landscapedef/LandscapeDefn.h>#include <weapons/AccessoryStore.h>#include <weapons/Shield.h>#include <weapons/WeaponMoveTank.h>#include <target/TargetContainer.h>#include <engine/ScorchedContext.h>#include <common/FixedVector.h>#include <common/OptionsScorched.h>#include <common/Defines.h>#include <tank/TankContainer.h>#include <tank/TankPosition.h>#include <tank/TankAccessories.h>#include <target/TargetShield.h>#include <target/TargetLife.h>#include <target/TargetSpace.h>#include <image/ImageFactory.h>#include <memory.h>#include <landscape/Landscape.h>#include <client/ScorchedClient.h>Go to the source code of this file.
Functions | |
| fixed | calcDistance (unsigned int pt, FixedVector &position) |
| fixed calcDistance | ( | unsigned int | pt, | |
| FixedVector & | position | |||
| ) | [inline] |
Definition at line 368 of file MovementMap.cpp.
Referenced by MovementMap::addPoint(), and MovementMap::calculatePosition().
1.5.3