MovementMap.cpp File Reference

#include <landscapemap/MovementMap.h>
#include <landscapemap/LandscapeMaps.h>
#include <landscapedef/LandscapeTex.h>
#include <landscapedef/LandscapeDefn.h>
#include <weapons/AccessoryStore.h>
#include <weapons/Shield.h>
#include <weapons/WeaponMoveTank.h>
#include <target/TargetContainer.h>
#include <engine/ScorchedContext.h>
#include <common/FixedVector.h>
#include <common/OptionsScorched.h>
#include <common/Defines.h>
#include <tank/TankContainer.h>
#include <tank/TankPosition.h>
#include <tank/TankAccessories.h>
#include <target/TargetShield.h>
#include <target/TargetLife.h>
#include <target/TargetSpace.h>
#include <image/ImageFactory.h>
#include <memory.h>
#include <landscape/Landscape.h>
#include <client/ScorchedClient.h>

Go to the source code of this file.

Functions

fixed calcDistance (unsigned int pt, FixedVector &position)


Function Documentation

fixed calcDistance ( unsigned int  pt,
FixedVector position 
) [inline]

Definition at line 368 of file MovementMap.cpp.

Referenced by MovementMap::addPoint(), and MovementMap::calculatePosition().


Generated on Mon Feb 16 15:14:58 2009 for Scorched3D by  doxygen 1.5.3