Mouse.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #ifndef _MOUSE_H_
00023 #define _MOUSE_H_
00024 
00025 
00026 #include <SDL/SDL.h>
00027 
00028 // Mouse.h: interface for the Mouse class.
00029 //
00030 //////////////////////////////////////////////////////////////////////
00031 
00032 class Mouse
00033 {
00034 public:
00035         static Mouse *instance();
00036         void processMouseEvent(SDL_Event &event);
00037                                                
00038 protected:
00039         static Mouse *instance_;
00040         int mouse_sensitivity_;
00041                        
00042 private:
00043         Mouse();
00044         virtual ~Mouse();
00045 
00046         void mouseDown(SDL_Event &event);
00047         void mouseUp(SDL_Event &event);
00048         void mouseMove(SDL_Event &event);
00049 
00050 };
00051 
00052 #endif /* _MOUSE_H_ */

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