00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 00022 #ifndef _MOUSE_H_ 00023 #define _MOUSE_H_ 00024 00025 00026 #include <SDL/SDL.h> 00027 00028 // Mouse.h: interface for the Mouse class. 00029 // 00030 ////////////////////////////////////////////////////////////////////// 00031 00032 class Mouse 00033 { 00034 public: 00035 static Mouse *instance(); 00036 void processMouseEvent(SDL_Event &event); 00037 00038 protected: 00039 static Mouse *instance_; 00040 int mouse_sensitivity_; 00041 00042 private: 00043 Mouse(); 00044 virtual ~Mouse(); 00045 00046 void mouseDown(SDL_Event &event); 00047 void mouseUp(SDL_Event &event); 00048 void mouseMove(SDL_Event &event); 00049 00050 }; 00051 00052 #endif /* _MOUSE_H_ */
1.5.3