Model.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_Modelh_INCLUDE__)
00022 #define __INCLUDE_Modelh_INCLUDE__
00023 
00024 #include <3dsparse/Mesh.h>
00025 #include <3dsparse/Bone.h>
00026 
00027 class Model
00028 {
00029 public:
00030         Model();
00031         virtual ~Model();
00032 
00033         Vector &getMin() { return min_; }
00034         Vector &getMax() { return max_; }
00035         std::vector<Mesh *> &getMeshes() { return meshes_; }
00036         std::vector<BoneType *> &getBaseBoneTypes() { return baseBoneTypes_; }
00037         std::vector<Bone *> &getBones() { return bones_; }
00038         int getNumberTriangles();
00039         int getStartFrame() { return startFrame_; }
00040         int getTotalFrames() { return totalFrames_; }
00041 
00042         // Used during building
00043         void setup();
00044         void addMesh(Mesh *mesh) { meshes_.push_back(mesh); }
00045         void addBone(Bone *bone) { bones_.push_back(bone); }
00046         void setStartFrame(int frame) { startFrame_ = frame; }
00047         void setTotalFrames(int frames) { totalFrames_ = frames; }
00048         
00049 protected:
00050         std::vector<Mesh *> meshes_;
00051         std::vector<Bone *> bones_;
00052         std::vector<BoneType *> baseBoneTypes_;
00053         Vector min_, max_;
00054 
00055         int startFrame_;
00056         int totalFrames_;
00057 
00058         void centre();
00059         void setupBones();
00060         void setupColor();
00061 };
00062 
00063 #endif // __INCLUDE_Modelh_INCLUDE__

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