ModelStore.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <3dsparse/ASEModelFactory.h>
00022 #include <3dsparse/MSModelFactory.h>
00023 #include <3dsparse/TreeModelFactory.h>
00024 #include <3dsparse/ModelStore.h>
00025 #include <3dsparse/Model.h>
00026 #include <common/Defines.h>
00027 
00028 ModelStore *ModelStore::instance_ = 0;
00029 
00030 ModelStore *ModelStore::instance()
00031 {
00032         if (!instance_)
00033         {
00034                 instance_ = new ModelStore;
00035         }
00036         return instance_;
00037 }
00038 
00039 ModelStore::ModelStore()
00040 {
00041 }
00042 
00043 ModelStore::~ModelStore()
00044 {
00045 }
00046 
00047 Model *ModelStore::loadModel(ModelID &modelId)
00048 {
00049         std::map<std::string, Model *>::iterator findItor =
00050                 fileMap_.find(modelId.getStringHash());
00051         if (findItor == fileMap_.end())
00052         {
00053                 Model *model = getModel(modelId);
00054                 fileMap_[modelId.getStringHash()] = model;
00055                 return model;
00056         }
00057         return (*findItor).second;
00058 }
00059 
00060 Model *ModelStore::getModel(ModelID &id)
00061 {
00062         Model *model = 0;
00063         if (0 == strcmp(id.getType(), "ase"))
00064         {
00065                 // Load the ASEFile containing the tank definitions
00066                 std::string meshName(S3D::getDataFile(id.getMeshName()));
00067 
00068                 bool noSkin = 
00069                         (0 == strcmp("none", id.getSkinName()));
00070                 ASEModelFactory factory;
00071                 std::string skinName = S3D::getDataFile(id.getSkinName());
00072                 model = factory.createModel(meshName.c_str(), 
00073                         (noSkin?"":skinName.c_str()));
00074         }
00075         else if (0 == strcmp(id.getType(), "MilkShape"))
00076         {
00077                 // Load the Milkshape containing the tank definitions
00078                 std::string meshName(S3D::getDataFile(id.getMeshName()));
00079                 MSModelFactory factory;
00080                 model = factory.createModel(meshName.c_str());          
00081         }
00082         else if (0 == strcmp(id.getType(), "Tree"))
00083         {
00084                 // Create a model for the tree
00085                 TreeModelFactory factory;
00086                 model = factory.createModel(id.getMeshName(), id.getSkinName());                
00087         }
00088         else
00089         {
00090                 DIALOG_ASSERT(0);
00091         }
00092 
00093         return model;
00094 }

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