00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_ModelRendererSimulatorh_INCLUDE__) 00022 #define __INCLUDE_ModelRendererSimulatorh_INCLUDE__ 00023 00024 class ModelRenderer; 00025 class ModelRendererSimulator 00026 { 00027 public: 00028 ModelRendererSimulator(ModelRenderer *renderer); 00029 virtual ~ModelRendererSimulator(); 00030 00031 void draw(float distance = 0.0f, float fade = 1.0f, 00032 bool setState = true); 00033 void drawBottomAligned(float distance = 0.0f, float fade = 1.0f, 00034 bool setState = true); 00035 void simulate(float frameTime); 00036 00037 ModelRenderer *getRenderer() { return renderer_; } 00038 00039 protected: 00040 ModelRenderer *renderer_; 00041 00042 float currentFrame_; 00043 }; 00044 00045 #endif // __INCLUDE_ModelRendererSimulatorh_INCLUDE__
1.5.3