ModelRendererSimulator.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_ModelRendererSimulatorh_INCLUDE__)
00022 #define __INCLUDE_ModelRendererSimulatorh_INCLUDE__
00023 
00024 class ModelRenderer;
00025 class ModelRendererSimulator
00026 {
00027 public:
00028         ModelRendererSimulator(ModelRenderer *renderer);
00029         virtual ~ModelRendererSimulator();
00030 
00031         void draw(float distance = 0.0f, float fade = 1.0f, 
00032                 bool setState = true);
00033         void drawBottomAligned(float distance = 0.0f, float fade = 1.0f, 
00034                 bool setState = true);
00035         void simulate(float frameTime);
00036 
00037         ModelRenderer *getRenderer() { return renderer_; }
00038 
00039 protected:
00040         ModelRenderer *renderer_;
00041 
00042         float currentFrame_;
00043 };
00044 
00045 #endif // __INCLUDE_ModelRendererSimulatorh_INCLUDE__

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