ModelRendererSimulator.cpp

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <graph/ModelRendererSimulator.h>
00022 #include <graph/ModelRenderer.h>
00023 #include <3dsparse/Model.h>
00024 #include <stdlib.h>
00025 
00026 ModelRendererSimulator::ModelRendererSimulator(ModelRenderer *renderer) : 
00027         renderer_(renderer)
00028 {
00029         currentFrame_ = (float) renderer_->getModel()->getStartFrame();
00030         if (renderer_->getModel()->getTotalFrames() > 1)
00031         {
00032                 currentFrame_ = (float) (rand() % renderer_->getModel()->getTotalFrames());             
00033         }
00034 }
00035 
00036 ModelRendererSimulator::~ModelRendererSimulator()
00037 {
00038 }
00039 
00040 void ModelRendererSimulator::drawBottomAligned(float distance, float fade, bool setState)
00041 {
00042         renderer_->drawBottomAligned(currentFrame_, distance, fade, setState);
00043 }
00044 
00045 void ModelRendererSimulator::draw(float distance, float fade, bool setState)
00046 {
00047         renderer_->draw(currentFrame_, distance, fade, setState);
00048 }
00049 
00050 void ModelRendererSimulator::simulate(float frameTime)
00051 {
00052         currentFrame_ += frameTime;
00053 }

Generated on Mon Feb 16 15:14:46 2009 for Scorched3D by  doxygen 1.5.3