ModelRendererMesh.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_ModelRendererMeshh_INCLUDE__)
00022 #define __INCLUDE_ModelRendererMeshh_INCLUDE__
00023 
00024 #include <graph/ModelRenderer.h>
00025 #include <3dsparse/Model.h>
00026 
00027 class GLTexture;
00028 class ModelRendererMesh : public ModelRenderer
00029 {
00030 public:
00031         ModelRendererMesh(Model *model);
00032         virtual ~ModelRendererMesh();
00033 
00034         virtual void draw(float currentFrame, 
00035                 float distance, float fade, bool setState);
00036         virtual void drawBottomAligned(float currentFrame, 
00037                 float distance, float fade, bool setState);
00038 
00039         virtual Model *getModel() { return model_; }
00040 
00041 protected:
00042         struct MeshFrameInfo
00043         {
00044                 MeshFrameInfo() : displayList(0), lastCachedState(0) {}
00045 
00046                 unsigned int displayList;
00047                 unsigned int lastCachedState;
00048         };
00049 
00050         struct MeshInfo
00051         {
00052                 MeshInfo() : texture(0) {}
00053 
00054                 GLTexture *texture;
00055                 std::vector<MeshFrameInfo> frameInfos_;
00056         };
00057 
00058         Model *model_;
00059         std::vector<BoneType *> boneTypes_;
00060         std::vector<MeshInfo> meshInfos_;
00061         Vector vertexTranslation_;
00062 
00063         virtual void drawMesh(unsigned int m, Mesh *mesh, float currentFrame, bool setState);
00064         virtual void drawVerts(unsigned int m, Mesh *mesh, bool vertexLighting, int frame);
00065         virtual void setup();
00066 };
00067 
00068 #endif // __INCLUDE_ModelRendererMeshh_INCLUDE__

Generated on Mon Feb 16 15:14:46 2009 for Scorched3D by  doxygen 1.5.3