00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_ModelIDh_INCLUDE__) 00022 #define __INCLUDE_ModelIDh_INCLUDE__ 00023 00024 #include <string> 00025 00026 class NetBuffer; 00027 class NetBufferReader; 00028 class XMLNode; 00029 class ModelID 00030 { 00031 public: 00032 ModelID(); 00033 ModelID(const ModelID &other); 00034 virtual ~ModelID(); 00035 00036 ModelID &operator=(const ModelID &other); 00037 00038 bool initFromNode(const char *directory, 00039 XMLNode *modelNode); 00040 00041 bool initFromString( 00042 const char *type, 00043 const char *meshName, 00044 const char *skinName); 00045 00046 // Not very generic but it will do for now!! 00047 const char *getStringHash(); 00048 const char *getSkinName() { return skinName_.c_str(); } 00049 const char *getMeshName() { return meshName_.c_str(); } 00050 const char *getType() { return type_.c_str(); } 00051 bool modelValid() { return !type_.empty(); } 00052 00053 // Serialize 00054 virtual bool writeModelID(NetBuffer &buffer); 00055 virtual bool readModelID(NetBufferReader &reader); 00056 00057 protected: 00058 std::string type_; 00059 std::string meshName_; 00060 std::string skinName_; 00061 std::string hash_; 00062 }; 00063 00064 #endif
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