ModelID.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_ModelIDh_INCLUDE__)
00022 #define __INCLUDE_ModelIDh_INCLUDE__
00023 
00024 #include <string>
00025 
00026 class NetBuffer;
00027 class NetBufferReader;
00028 class XMLNode;
00029 class ModelID
00030 {
00031 public:
00032         ModelID();
00033         ModelID(const ModelID &other);
00034         virtual ~ModelID();
00035 
00036         ModelID &operator=(const ModelID &other);
00037 
00038         bool initFromNode(const char *directory,
00039                 XMLNode *modelNode);
00040 
00041         bool initFromString(
00042                 const char *type,
00043                 const char *meshName,
00044                 const char *skinName);
00045 
00046         // Not very generic but it will do for now!!
00047         const char *getStringHash();
00048         const char *getSkinName() { return skinName_.c_str(); }
00049         const char *getMeshName() { return meshName_.c_str(); }
00050         const char *getType() { return type_.c_str(); }
00051         bool modelValid() { return !type_.empty(); }
00052 
00053         // Serialize
00054         virtual bool writeModelID(NetBuffer &buffer);
00055         virtual bool readModelID(NetBufferReader &reader);
00056 
00057 protected:
00058         std::string type_;
00059         std::string meshName_;
00060         std::string skinName_;
00061         std::string hash_;
00062 };
00063 
00064 #endif

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