00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_MISSILEMESH_H__CB857C65_A22F_4FBC_9344_EFF22F8A4EEA__INCLUDED_) 00022 #define AFX_MISSILEMESH_H__CB857C65_A22F_4FBC_9344_EFF22F8A4EEA__INCLUDED_ 00023 00024 #include <common/Vector.h> 00025 #include <list> 00026 00027 class ModelID; 00028 class ModelRenderer; 00029 class MissileMesh 00030 { 00031 public: 00032 MissileMesh(ModelID &missile); 00033 virtual ~MissileMesh(); 00034 00035 void draw(Vector &position, Vector &direction, int flareType, float rotation, float frame); 00036 void setScale(float scale); 00037 00038 protected: 00039 float innerScale_; 00040 float scale_; 00041 ModelRenderer *model_; 00042 00043 struct FlareInfo 00044 { 00045 Vector position; 00046 float size; 00047 }; 00048 std::list<FlareInfo> flares_; 00049 }; 00050 00051 #endif // !defined(AFX_MISSILEMESH_H__CB857C65_A22F_4FBC_9344_EFF22F8A4EEA__INCLUDED_)
1.5.3