MissileActionRenderer.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_MissileActionRendererh_INCLUDE__)
00022 #define __INCLUDE_MissileActionRendererh_INCLUDE__
00023 
00024 #include <engine/Action.h>
00025 #include <graph/ParticleEmitter.h>
00026 #include <tankgraph/MissileMesh.h>
00027 #include <common/Counter.h>
00028 #include <string>
00029 #include <map>
00030 
00031 class VirtualSoundSource;
00032 class MissileActionRenderer : public ActionRenderer
00033 {
00034 public:
00035         MissileActionRenderer(int flareType, float scale = 1.0f, float spinspeed = 1.0f);
00036         virtual ~MissileActionRenderer();
00037 
00038         virtual void simulate(Action *action, float timepassed, bool &remove);
00039         virtual void draw(Action *action);
00040 
00041 protected:
00042         int flareType_;
00043         VirtualSoundSource *sound_;
00044         Counter counter_;
00045         ParticleEmitter *flameemitter_;
00046         ParticleEmitter *smokeemitter_;
00047         MissileMesh *mesh_;
00048         float rotation_;
00049         float scale_;
00050         float frame_;
00051         float spinSpeed_;
00052 };
00053 
00054 #endif

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