MessageDialog.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_MessageDialogh_INCLUDE__)
00022 #define __INCLUDE_MessageDialogh_INCLUDE__
00023 
00024 #include <GLW/GLWWindow.h>
00025 #include <client/ClientChannelManager.h>
00026 #include <string>
00027 #include <list>
00028 
00029 class MessageDialog : 
00030         public GLWWindow,
00031         public ClientChannelManagerI
00032 {
00033 public:
00034         static MessageDialog *instance();
00035 
00036         void clear();
00037 
00038         // GLWWindow
00039         virtual void draw();
00040         virtual void simulate(float frameTime);
00041 
00042         // ClientChannelManagerI
00043         virtual void channelText(ChannelText &text);
00044         virtual void registeredForChannels(
00045                 std::list<ChannelDefinition> &registeredChannels,
00046                 std::list<ChannelDefinition> &availableChannels);
00047 
00048 protected:
00049         static MessageDialog *instance_;
00050         float showTime_;
00051         LangString currentText_;
00052         std::list<LangString> texts_;
00053 
00054 private:
00055         MessageDialog();
00056         virtual ~MessageDialog();
00057 };
00058 
00059 #endif // __INCLUDE_MessageDialogh_INCLUDE__

Generated on Mon Feb 16 15:14:37 2009 for Scorched3D by  doxygen 1.5.3