00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 00022 #if !defined(AFX_MESHLOD_H__B41BFFFA_EEFA_4BBD_A1B1_8376672E9B7B__INCLUDED_) 00023 #define AFX_MESHLOD_H__B41BFFFA_EEFA_4BBD_A1B1_8376672E9B7B__INCLUDED_ 00024 00025 #include <vector> 00026 #include <3dsparse/Face.h> 00027 #include <3dsparse/Vertex.h> 00028 00029 namespace MeshLOD 00030 { 00031 void progressiveMesh(std::vector<Vertex *> &verts, 00032 std::vector<Face *> &tri, 00033 std::vector<int> &map); 00034 }; 00035 00036 #endif // !defined(AFX_MESHLOD_H__B41BFFFA_EEFA_4BBD_A1B1_8376672E9B7B__INCLUDED_)
1.5.3