#include <3dsparse/MeshLOD.h>#include <3dsparse/MeshLODVector.h>#include <3dsparse/MeshLODTri.h>Go to the source code of this file.
Namespaces | |
| namespace | MeshLOD |
Functions | |
| void | MeshLOD::addVertices (std::vector< MeshLODVector * > &vertices, std::vector< Vertex * > &verts) |
| void | MeshLOD::addTriangles (std::vector< MeshLODVector * > &vertices, std::vector< MeshLODTri * > &triangles, std::vector< Face * > &tri) |
| MeshLODVector * | MeshLOD::minimumCostEdge (std::vector< MeshLODVector * > &vertices) |
| void | MeshLOD::computeAllEdgeCollapseCosts (std::vector< MeshLODVector * > &vertices) |
| void | MeshLOD::removeVertex (std::vector< MeshLODVector * > &vertices, MeshLODVector *mn) |
| void | MeshLOD::progressiveMesh (std::vector< Vertex * > &verts, std::vector< Face * > &tri, std::vector< int > &map) |
1.5.3