MeshLODVector.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_MESHLODVECTOR_H__D2D4334B_59D8_42E3_A4CD_E6605D748F79__INCLUDED_)
00022 #define AFX_MESHLODVECTOR_H__D2D4334B_59D8_42E3_A4CD_E6605D748F79__INCLUDED_
00023 
00024 #include <list>
00025 #include <common/Vector.h>
00026 
00027 class MeshLODTri;
00028 class MeshLODVector : public Vector
00029 {
00030 public:
00031         MeshLODVector(Vector &v, int _id);
00032         virtual ~MeshLODVector();
00033 
00034         MeshLODVector   *collapse; // candidate vertex for collapse
00035 
00036         int              id;       // place of vertex in original list
00037         float            objdist;  // cached cost of collapsing edge
00038 
00039         std::list<MeshLODVector *>   neighbor; // adjacent vertices
00040         std::list<MeshLODTri *> face;     // adjacent triangles
00041         
00042         void            removeIfNonNeighbor(MeshLODVector *n);
00043         void                    addNeighbour(MeshLODVector *vector);
00044         void                    removeNeighbor(MeshLODVector *vector);
00045         void                    removeFace(MeshLODTri *face);
00046 
00047         float                   computeEdgeCollapseCost(MeshLODVector *neigbour);
00048         void                    computeEdgeCostAtVertex();
00049         void                    collapseVertex();
00050 };
00051 
00052 #endif // !defined(AFX_MESHLODVECTOR_H__D2D4334B_59D8_42E3_A4CD_E6605D748F79__INCLUDED_)

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