00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_MESHLODVECTOR_H__D2D4334B_59D8_42E3_A4CD_E6605D748F79__INCLUDED_) 00022 #define AFX_MESHLODVECTOR_H__D2D4334B_59D8_42E3_A4CD_E6605D748F79__INCLUDED_ 00023 00024 #include <list> 00025 #include <common/Vector.h> 00026 00027 class MeshLODTri; 00028 class MeshLODVector : public Vector 00029 { 00030 public: 00031 MeshLODVector(Vector &v, int _id); 00032 virtual ~MeshLODVector(); 00033 00034 MeshLODVector *collapse; // candidate vertex for collapse 00035 00036 int id; // place of vertex in original list 00037 float objdist; // cached cost of collapsing edge 00038 00039 std::list<MeshLODVector *> neighbor; // adjacent vertices 00040 std::list<MeshLODTri *> face; // adjacent triangles 00041 00042 void removeIfNonNeighbor(MeshLODVector *n); 00043 void addNeighbour(MeshLODVector *vector); 00044 void removeNeighbor(MeshLODVector *vector); 00045 void removeFace(MeshLODTri *face); 00046 00047 float computeEdgeCollapseCost(MeshLODVector *neigbour); 00048 void computeEdgeCostAtVertex(); 00049 void collapseVertex(); 00050 }; 00051 00052 #endif // !defined(AFX_MESHLODVECTOR_H__D2D4334B_59D8_42E3_A4CD_E6605D748F79__INCLUDED_)
1.5.3