MeshLODTri.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #if !defined(AFX_MESHLODTRI_H__0EB05DEC_5B60_4C5A_BD4A_372E237D2140__INCLUDED_)
00023 #define AFX_MESHLODTRI_H__0EB05DEC_5B60_4C5A_BD4A_372E237D2140__INCLUDED_
00024 
00025 #include <common/Vector.h>
00026 
00027 class MeshLODVector;
00028 
00029 class MeshLODTri  
00030 {
00031 public:
00032         MeshLODTri(MeshLODVector *v0,MeshLODVector *v1,MeshLODVector *v2);
00033         virtual ~MeshLODTri();
00034 
00035         MeshLODVector *  vertex[3]; // the 3 points that make this tri
00036         Vector           normal;    // unit vector othogonal to this face
00037                                                  
00038         void             computeNormal();
00039         void             replaceVertex(MeshLODVector *vold, MeshLODVector *vnew);
00040         bool             hasVertex(MeshLODVector *v);
00041 };
00042 
00043 #endif // !defined(AFX_MESHLODTRI_H__0EB05DEC_5B60_4C5A_BD4A_372E237D2140__INCLUDED_)

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