00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 00022 #if !defined(AFX_MESHLODTRI_H__0EB05DEC_5B60_4C5A_BD4A_372E237D2140__INCLUDED_) 00023 #define AFX_MESHLODTRI_H__0EB05DEC_5B60_4C5A_BD4A_372E237D2140__INCLUDED_ 00024 00025 #include <common/Vector.h> 00026 00027 class MeshLODVector; 00028 00029 class MeshLODTri 00030 { 00031 public: 00032 MeshLODTri(MeshLODVector *v0,MeshLODVector *v1,MeshLODVector *v2); 00033 virtual ~MeshLODTri(); 00034 00035 MeshLODVector * vertex[3]; // the 3 points that make this tri 00036 Vector normal; // unit vector othogonal to this face 00037 00038 void computeNormal(); 00039 void replaceVertex(MeshLODVector *vold, MeshLODVector *vnew); 00040 bool hasVertex(MeshLODVector *v); 00041 }; 00042 00043 #endif // !defined(AFX_MESHLODTRI_H__0EB05DEC_5B60_4C5A_BD4A_372E237D2140__INCLUDED_)
1.5.3