MapPoints.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <landscape/MapPoints.h>
00022 #include <3dsparse/ModelStore.h>
00023 #include <graph/ModelRenderer.h>
00024 #include <graph/ModelRendererSimulator.h>
00025 #include <graph/ModelRendererStore.h>
00026 
00027 MapPoints *MapPoints::instance_ = 0;
00028 
00029 MapPoints *MapPoints::instance()
00030 {
00031         if (!instance_) instance_ = new MapPoints;
00032         return instance_;
00033 }
00034 
00035 MapPoints::MapPoints() 
00036 {
00037         {
00038                 ModelID id;
00039                 id.initFromString("ase", "data/meshes/wrap.ase", "none");
00040                 borderModelWrap_ = new ModelRendererSimulator(
00041                         ModelRendererStore::instance()->loadModel(id));
00042         }
00043         {
00044                 ModelID id;
00045                 id.initFromString("ase", "data/meshes/bounce.ase", "none");
00046                 borderModelBounce_ =  new ModelRendererSimulator(
00047                         ModelRendererStore::instance()->loadModel(id));
00048         }
00049         {
00050                 ModelID id;
00051                 id.initFromString("ase", "data/meshes/concrete.ase", "none");
00052                 borderModelConcrete_ = new ModelRendererSimulator(
00053                         ModelRendererStore::instance()->loadModel(id));
00054         }
00055 }
00056 
00057 MapPoints::~MapPoints()
00058 {
00059         delete borderModelWrap_;
00060         delete borderModelBounce_;
00061         delete borderModelConcrete_;
00062 }
00063 

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