MainLoop.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_MainLoop_H__6E7B84B0_E055_48B6_B992_4D4C3C7455E0__INCLUDED_)
00022 #define AFX_MainLoop_H__6E7B84B0_E055_48B6_B992_4D4C3C7455E0__INCLUDED_
00023 
00024 #include <list>
00025 #include <set>
00026 #include <common/Clock.h>
00027 #include <engine/MainLoopI.h>
00028 
00029 class MainLoop
00030 {
00031 public:
00032         MainLoop();
00033         virtual ~MainLoop();
00034 
00035         void addMainLoop(MainLoopI *MainLoop);
00036 
00037         bool mainLoop();
00038         void draw();
00039         void clear();
00040         bool getFlip();
00041 
00042         void swapBuffers();
00043         Clock &getTimer() { return fTimer_; }
00044 
00045         void exitLoop() { exitLoop_ = true; }
00046         bool &getDrawLogging() { return drawLogging_; }
00047 
00048 protected:
00049         std::list<MainLoopI *> newMainLoops_;
00050         std::set<MainLoopI *> mainLoops_;
00051         Clock fTimer_; // Frame/simulation timer
00052         Clock dTimer_; // Draw timer
00053         float drawTime_, clearTime_;
00054         float totalTime_;
00055         bool exitLoop_;
00056         bool drawLogging_;
00057 
00058         void simulate(float frameTime);
00059         void addNew();
00060 
00061 };
00062 
00063 #endif // !defined(AFX_MainLoop_H__6E7B84B0_E055_48B6_B992_4D4C3C7455E0__INCLUDED_)

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